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Reconstruction encapsulates reconstruction volume creation updating and meshing functions.
Syntax
public ref class Reconstruction sealed
public sealed class Reconstruction
var reconstruction = Microsoft.Kinect.Fusion.Reconstruction;
Members
Reconstruction has the following members.
Constructors
Name | Description |
---|---|
Reconstruction | Overloaded. Initializes a new instance of the Reconstruction class. |
Methods
Name | Description |
---|---|
AlignDepthFloatFrameToReconstruction | Aligns a depth float image to the reconstruction volume to calculate the new camera pose. |
AlignPointClouds | Aligns two sets of overlapping oriented point clouds and calculates the camera's relative pose. |
CalculateMesh | Exports a polygon mesh of the zero-crossing dense surfaces from the reconstruction volume with per-vertex color. |
CalculatePointCloud | Calculates a point cloud by raycasting into the reconstruction volume, returning the point cloud containing 3D points and normals of the zero-crossing dense surface at every visible pixel in the image from the specified camera pose and color visualization image. |
CalculatePointCloudAndDepth | Calculates a point cloud by raycasting into the reconstruction volume, returning the point cloud containing 3D points and normals of the zero-crossing dense surface at every visible pixel in the image from the specified camera pose, color visualization image, and the depth to the surface. |
DepthToDepthFloatFrame | Converts the specified buffer of Kinect depth pixels to a DepthFloatFrame object. |
ExportVolumeBlock | Exports a part or all of the reconstruction volume as a buffer of shorts. |
GetCurrentWorldToCameraTransform | Retrieves the current internal world-to-camera transform (camera view pose). |
GetCurrentWorldToVolumeTransform | Get current internal world-to-volume transform. |
ImportVolumeBlock | Imports a reconstruction volume as a short array. |
IntegrateFrame | Integrates depth float data into the reconstruction volume from the passed camera pose. |
ProcessFrame | A high-level function to process a depth frame through the Kinect Fusion pipeline. |
ResetReconstruction | Clear the reconstruction volume, and set a world-to-camera transform (camera view pose) and a world-to-volume transform. |
SetAlignDepthFloatToReconstructionReferenceFrame | Sets a reference depth frame that is used internally to help with tracking when calling the AlignDepthFloatFrameToReconstruction method to calculate a new camera pose.
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You should call this method only if you are not using the default tracking behavior of Kinect Fusion.
|
SmoothDepthFloatFrame | Spatially smoothes a depth float image frame using edge-preserving filtering. |
Remarks
Important
When passing frames with a resolution that differs from that of the frames that were previously passed to the reconstruction volume, call the ResetReconstruction method before processing the frames with the new resolution. Failure to reset the volume can result in camera tracking failure and erroneous volume data.
Requirements
Namespace: Microsoft.Kinect.Fusion
Metadata: microsoft.kinect.fusion.winmd