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Reconstruction.GetCurrentWorldToCameraTransform Method

Retrieves the current internal world-to-camera transform (camera view pose).

Syntax

public:
Matrix4x4 GetCurrentWorldToCameraTransform()
public Matrix4x4 GetCurrentWorldToCameraTransform ()
var matrix4x4 = reconstruction.getCurrentWorldToCameraTransform();

Return value

Type: Matrix4x4
Returns the current world-to-camera pose.

Requirements

Namespace: Microsoft.Kinect.Fusion

Metadata: microsoft.kinect.fusion.winmd

See also

Reference

Reconstruction Class
Microsoft.Kinect.Fusion Namespace