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Retrieves the current internal world-to-camera transform (camera view pose).
Syntax
public:
Matrix4x4 GetCurrentWorldToCameraTransform()
public Matrix4x4 GetCurrentWorldToCameraTransform ()
var matrix4x4 = reconstruction.getCurrentWorldToCameraTransform();
Return value
Type: Matrix4x4
Returns the current world-to-camera pose.
Requirements
Namespace: Microsoft.Kinect.Fusion
Metadata: microsoft.kinect.fusion.winmd