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The Mesh object is created when meshing a reconstruction volume. This provides access to the vertices, vertex colors, and triangle indexes of the mesh.
Syntax
public ref class Mesh sealed
public sealed class Mesh
var mesh = Microsoft.Kinect.Fusion.Mesh;
Members
Mesh has the following members.
Properties
Name | Description |
---|---|
MeshBuffer | Gets the buffer in which the mesh data is stored. |
TriangleIndicies | Gets the collection of triangle indexes. There are 3 indexes per triangle. |
VertexColors | Gets the collection of vertex colors. Each color has a corresponding vertex with the same index. |
Requirements
Namespace: Microsoft.Kinect.Fusion
Metadata: microsoft.kinect.fusion.winmd