Note
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Gets the collection of triangle indexes. There are 3 indexes per triangle.
Syntax
public:
property IVector<int32>^ TriangleIndicies {
IVector<int32>^ get ();
}
public IList<int>TriangleIndicies { get; }
var triangleIndicies = mesh.triangleIndicies;
Property value
[C++]
[C#]
[JavaScript]
Type: IVector<int32>
Type: IList<int>
Type: IVector<Number>
Returns a reference to the collection of the triangle indexes.
Requirements
Namespace: Microsoft.Kinect.Fusion
Metadata: microsoft.kinect.fusion.winmd