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Mesh.MeshBuffer Property

Gets the buffer in which the mesh data is stored.

Syntax

public:
property IBuffer^ MeshBuffer {
         IBuffer^ get ();
}
public IBufferMeshBuffer { get; }
var meshBuffer = mesh.meshBuffer;

Property value

Type: IBuffer
The buffer in which the meshdata is stored.

Requirements

Namespace: Microsoft.Kinect.Fusion

Metadata: microsoft.kinect.fusion.winmd

See also

Reference

Mesh Class
Microsoft.Kinect.Fusion Namespace