Note
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Gets the buffer in which the mesh data is stored.
Syntax
public:
property IBuffer^ MeshBuffer {
IBuffer^ get ();
}
public IBufferMeshBuffer { get; }
var meshBuffer = mesh.meshBuffer;
Property value
Type: IBuffer
The buffer in which the meshdata is stored.
Requirements
Namespace: Microsoft.Kinect.Fusion
Metadata: microsoft.kinect.fusion.winmd