Represents a subset of visible GameObjects.
To create a RendererList, use the ScriptableRenderContext.CreateRendererList method. To specify the set of GameObjects to include in the RendererList, you use the RendererListDesc desc parameteter.
| nullRendererList | Returns an empty RendererList. |
| isValid | Indicates whether the RendererList is valid or not. If the RendererList is valid, this returns true. Otherwise, this returns false. |