Represents the set of GameObjects that a RendererList contains.
| excludeObjectMotionVectors | Indicates whether to exclude dynamic GameObjects from the RendererList. |
| layerMask | The rendering layer mask to use for filtering this RendererList. |
| overrideMaterial | The material to render the RendererList's GameObjects with. This overrides the material for each GameObject. |
| overrideMaterialPassIndex | Pass index for the override material. |
| rendererConfiguration | The renderer configuration for the RendererList. For more information, see PerObjectData. |
| renderQueueRange | The material render queue range to use for the RendererList. For more information, see RenderQueueRange. |
| sortingCriteria | The method Unity uses to sort the GameObjects in the RendererList. For more information, see SortingCriteria. |
| stateBlock | An optional set of values to override the RendererLists render state. For more information, see RenderStateBlock. |
| RendererListDesc | Initializes and returns an instance of RendererListDesc. |
| IsValid | Checks whether the RendererListDesc is valid. |