This section of the User Manual contains Android-specific development information on topics such as input, asset management, and debugging.
| Topic | 描述 |
|---|---|
| Android mobile scripting | Contains information about scripting for Android. |
| Input for Android devices | Explains how to detect and handle user input on different types of Android device. |
| Android application size restrictions | Describes the application size restrictions that affect Android and explains how to overcome them. |
| Graphics for Android | Contains Android-specific graphics information. |
| Testing and debugging | Contains guidance on testing and debugging for Android. |
| Create and use plug-ins in Android | Describes the plug-in types you can use in Android and explains how to build and use them. |
| Integrate Unity into Android applications | Explains how to integrate the Unity Runtime Library into Android applications. |
| Deep linking on Android | Explains how to use deep linking on Android devices. |
| Thread configuration | Explains how to configure thread affinity and thread priority to optimize for specific devices. |
| Device features and permissions | Explains how Android application permissions work as well as how to request them. |