Components are the functional pieces of every GameObject. Components contain properties which you can edit to define the behavior of a GameObject. For more information on the relationship between components and GameObjects, see GameObjects.
To view a list of the components attached to a GameObject in the Inspector window, select a GameObject in either the Hierarchy window or the Scene view.
You can attach many components to a GameObject, but every GameObject must have one and only one Transform component. This is because the Transform component dictates the GameObject’s ___location, rotation, and scale. To create an empty GameObject, select GameObject > Create Empty. When you select the new GameObject, the Inspector displays the Transform component with default values.