Socket.IsBound 属性
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
获取一个值,该值指示 Socket 是否绑定到特定本地端口。
public:
property bool IsBound { bool get(); };
public bool IsBound { get; }
member this.IsBound : bool
Public ReadOnly Property IsBound As Boolean
属性值
如果 Socket 绑定到本地端口,则为 true
;否则为 false
。
示例
下面的代码示例演示如何使用 IsBound 属性。
static void ConfigureTcpSocket(Socket tcpSocket)
{
// Don't allow another socket to bind to this port.
tcpSocket.ExclusiveAddressUse = true;
// The socket will linger for 10 seconds after
// Socket.Close is called.
tcpSocket.LingerState = new LingerOption (true, 10);
// Disable the Nagle Algorithm for this tcp socket.
tcpSocket.NoDelay = true;
// Set the receive buffer size to 8k
tcpSocket.ReceiveBufferSize = 8192;
// Set the timeout for synchronous receive methods to
// 1 second (1000 milliseconds.)
tcpSocket.ReceiveTimeout = 1000;
// Set the send buffer size to 8k.
tcpSocket.SendBufferSize = 8192;
// Set the timeout for synchronous send methods
// to 1 second (1000 milliseconds.)
tcpSocket.SendTimeout = 1000;
// Set the Time To Live (TTL) to 42 router hops.
tcpSocket.Ttl = 42;
Console.WriteLine("Tcp Socket configured:");
Console.WriteLine($" ExclusiveAddressUse {tcpSocket.ExclusiveAddressUse}");
Console.WriteLine($" LingerState {tcpSocket.LingerState.Enabled}, {tcpSocket.LingerState.LingerTime}");
Console.WriteLine($" NoDelay {tcpSocket.NoDelay}");
Console.WriteLine($" ReceiveBufferSize {tcpSocket.ReceiveBufferSize}");
Console.WriteLine($" ReceiveTimeout {tcpSocket.ReceiveTimeout}");
Console.WriteLine($" SendBufferSize {tcpSocket.SendBufferSize}");
Console.WriteLine($" SendTimeout {tcpSocket.SendTimeout}");
Console.WriteLine($" Ttl {tcpSocket.Ttl}");
Console.WriteLine($" IsBound {tcpSocket.IsBound}");
Console.WriteLine("");
}
注解
如果套接字通过调用 Bind 方法显式绑定,或者通过调用成员(如 Connect、 SendTo或 ReceiveFrom)进行隐式绑定,则将其视为绑定到本地端口,这些成员使用操作系统选择的临时本地端口 (大于 1024 的可用端口。) 服务器使用 Bind 方法绑定到已知端口,以便客户端可以连接到它们。