EntityRecognizerSet.RecognizeEntitiesAsync 方法
定义
重要
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重载
RecognizeEntitiesAsync(DialogContext, IEnumerable<Entity>) |
通过循环访问识别器池来实现 RecognizeEntities。 |
RecognizeEntitiesAsync(DialogContext, Activity, IEnumerable<Entity>) |
通过循环访问识别器池来实现 RecognizeEntities。 |
RecognizeEntitiesAsync(DialogContext, String, String, IEnumerable<Entity>) |
通过循环访问识别器池来实现 RecognizeEntities。 |
RecognizeEntitiesAsync(DialogContext, IEnumerable<Entity>)
通过循环访问识别器池来实现 RecognizeEntities。
public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))
参数
- dialogContext
- DialogContext
当前会话轮次的上下文。
- entities
- IEnumerable<Entity>
如果未传入任何实体,它将为 turnContext.Activity.Text 生成 TextEntity ,然后从中生成实体。
返回
Entity 列表。
适用于
RecognizeEntitiesAsync(DialogContext, Activity, IEnumerable<Entity>)
通过循环访问识别器池来实现 RecognizeEntities。
public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, Microsoft.Bot.Schema.Activity activity, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * Microsoft.Bot.Schema.Activity * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * Microsoft.Bot.Schema.Activity * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, activity As Activity, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))
参数
- dialogContext
- DialogContext
当前会话轮次的上下文。
- activity
- Activity
要识别的活动。
- entities
- IEnumerable<Entity>
如果未传入任何实体,它将为 turnContext.Activity.Text 生成 TextEntity ,然后从中生成实体。
返回
Entity 列表。
适用于
RecognizeEntitiesAsync(DialogContext, String, String, IEnumerable<Entity>)
通过循环访问识别器池来实现 RecognizeEntities。
public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, string text, string locale, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * string * string * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * string * string * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, text As String, locale As String, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))
参数
- dialogContext
- DialogContext
当前会话轮次的上下文。
- text
- String
要识别的文本。
- locale
- String
要使用的区域设置。
- entities
- IEnumerable<Entity>
如果未传入任何实体,它将为 turnContext.Activity.Text 生成 TextEntity ,然后从中生成实体。
返回
Entity 列表。