EntityRecognizerSet.RecognizeEntitiesAsync 方法

定义

重载

RecognizeEntitiesAsync(DialogContext, IEnumerable<Entity>)

通过循环访问识别器池来实现 RecognizeEntities。

RecognizeEntitiesAsync(DialogContext, Activity, IEnumerable<Entity>)

通过循环访问识别器池来实现 RecognizeEntities。

RecognizeEntitiesAsync(DialogContext, String, String, IEnumerable<Entity>)

通过循环访问识别器池来实现 RecognizeEntities。

RecognizeEntitiesAsync(DialogContext, IEnumerable<Entity>)

通过循环访问识别器池来实现 RecognizeEntities。

public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))

参数

dialogContext
DialogContext

当前会话轮次的上下文。

entities
IEnumerable<Entity>

如果未传入任何实体,它将为 turnContext.Activity.Text 生成 TextEntity ,然后从中生成实体。

返回

Entity 列表。

适用于

RecognizeEntitiesAsync(DialogContext, Activity, IEnumerable<Entity>)

通过循环访问识别器池来实现 RecognizeEntities。

public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, Microsoft.Bot.Schema.Activity activity, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * Microsoft.Bot.Schema.Activity * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * Microsoft.Bot.Schema.Activity * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, activity As Activity, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))

参数

dialogContext
DialogContext

当前会话轮次的上下文。

activity
Activity

要识别的活动。

entities
IEnumerable<Entity>

如果未传入任何实体,它将为 turnContext.Activity.Text 生成 TextEntity ,然后从中生成实体。

返回

Entity 列表。

适用于

RecognizeEntitiesAsync(DialogContext, String, String, IEnumerable<Entity>)

通过循环访问识别器池来实现 RecognizeEntities。

public virtual System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>> RecognizeEntitiesAsync(Microsoft.Bot.Builder.Dialogs.DialogContext dialogContext, string text, string locale, System.Collections.Generic.IEnumerable<Microsoft.Bot.Schema.Entity> entities = default);
abstract member RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * string * string * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
override this.RecognizeEntitiesAsync : Microsoft.Bot.Builder.Dialogs.DialogContext * string * string * seq<Microsoft.Bot.Schema.Entity> -> System.Threading.Tasks.Task<System.Collections.Generic.IList<Microsoft.Bot.Schema.Entity>>
Public Overridable Function RecognizeEntitiesAsync (dialogContext As DialogContext, text As String, locale As String, Optional entities As IEnumerable(Of Entity) = Nothing) As Task(Of IList(Of Entity))

参数

dialogContext
DialogContext

当前会话轮次的上下文。

text
String

要识别的文本。

locale
String

要使用的区域设置。

entities
IEnumerable<Entity>

如果未传入任何实体,它将为 turnContext.Activity.Text 生成 TextEntity ,然后从中生成实体。

返回

Entity 列表。

适用于