MPSRnnMatrixTrainingState 构造函数

定义

重载

MPSRnnMatrixTrainingState(NSObjectFlag)
MPSRnnMatrixTrainingState(IMTLResource)
MPSRnnMatrixTrainingState(IMTLResource[])
MPSRnnMatrixTrainingState(IntPtr)
MPSRnnMatrixTrainingState(IMTLDevice, MTLTextureDescriptor)
MPSRnnMatrixTrainingState(IMTLDevice, MPSStateResourceList)
MPSRnnMatrixTrainingState(IMTLDevice, nuint)

MPSRnnMatrixTrainingState(NSObjectFlag)

protected MPSRnnMatrixTrainingState(Foundation.NSObjectFlag t);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Foundation.NSObjectFlag -> MetalPerformanceShaders.MPSRnnMatrixTrainingState

参数

适用于

MPSRnnMatrixTrainingState(IMTLResource)

[Foundation.Export("initWithResource:")]
public MPSRnnMatrixTrainingState(Metal.IMTLResource resource);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLResource -> MetalPerformanceShaders.MPSRnnMatrixTrainingState

参数

resource
IMTLResource
属性

适用于

MPSRnnMatrixTrainingState(IMTLResource[])

[Foundation.Export("initWithResources:")]
public MPSRnnMatrixTrainingState(Metal.IMTLResource[] resources);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLResource[] -> MetalPerformanceShaders.MPSRnnMatrixTrainingState

参数

resources
IMTLResource[]
属性

适用于

MPSRnnMatrixTrainingState(IntPtr)

protected internal MPSRnnMatrixTrainingState(IntPtr handle);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : nativeint -> MetalPerformanceShaders.MPSRnnMatrixTrainingState

参数

handle
IntPtr

nativeint

适用于

MPSRnnMatrixTrainingState(IMTLDevice, MTLTextureDescriptor)

[Foundation.Export("initWithDevice:textureDescriptor:")]
public MPSRnnMatrixTrainingState(Metal.IMTLDevice device, Metal.MTLTextureDescriptor descriptor);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLDevice * Metal.MTLTextureDescriptor -> MetalPerformanceShaders.MPSRnnMatrixTrainingState

参数

device
IMTLDevice
属性

适用于

MPSRnnMatrixTrainingState(IMTLDevice, MPSStateResourceList)

[Foundation.Export("initWithDevice:resourceList:")]
public MPSRnnMatrixTrainingState(Metal.IMTLDevice device, MetalPerformanceShaders.MPSStateResourceList resourceList);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLDevice * MetalPerformanceShaders.MPSStateResourceList -> MetalPerformanceShaders.MPSRnnMatrixTrainingState

参数

device
IMTLDevice
resourceList
MPSStateResourceList
属性

适用于

MPSRnnMatrixTrainingState(IMTLDevice, nuint)

[Foundation.Export("initWithDevice:bufferSize:")]
public MPSRnnMatrixTrainingState(Metal.IMTLDevice device, nuint bufferSize);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLDevice * nuint -> MetalPerformanceShaders.MPSRnnMatrixTrainingState

参数

device
IMTLDevice
bufferSize
System.System.UIntPtr System.unativeint
属性

适用于