MPSRnnMatrixTrainingState 构造函数
定义
重要
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重载
MPSRnnMatrixTrainingState(NSObjectFlag)
protected MPSRnnMatrixTrainingState(Foundation.NSObjectFlag t);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Foundation.NSObjectFlag -> MetalPerformanceShaders.MPSRnnMatrixTrainingState
参数
适用于
MPSRnnMatrixTrainingState(IMTLResource)
[Foundation.Export("initWithResource:")]
public MPSRnnMatrixTrainingState(Metal.IMTLResource resource);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLResource -> MetalPerformanceShaders.MPSRnnMatrixTrainingState
参数
- resource
- IMTLResource
- 属性
适用于
MPSRnnMatrixTrainingState(IMTLResource[])
[Foundation.Export("initWithResources:")]
public MPSRnnMatrixTrainingState(Metal.IMTLResource[] resources);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLResource[] -> MetalPerformanceShaders.MPSRnnMatrixTrainingState
参数
- resources
- IMTLResource[]
- 属性
适用于
MPSRnnMatrixTrainingState(IntPtr)
protected internal MPSRnnMatrixTrainingState(IntPtr handle);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : nativeint -> MetalPerformanceShaders.MPSRnnMatrixTrainingState
参数
- handle
-
IntPtr
nativeint
适用于
MPSRnnMatrixTrainingState(IMTLDevice, MTLTextureDescriptor)
[Foundation.Export("initWithDevice:textureDescriptor:")]
public MPSRnnMatrixTrainingState(Metal.IMTLDevice device, Metal.MTLTextureDescriptor descriptor);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLDevice * Metal.MTLTextureDescriptor -> MetalPerformanceShaders.MPSRnnMatrixTrainingState
参数
- device
- IMTLDevice
- descriptor
- MTLTextureDescriptor
- 属性
适用于
MPSRnnMatrixTrainingState(IMTLDevice, MPSStateResourceList)
[Foundation.Export("initWithDevice:resourceList:")]
public MPSRnnMatrixTrainingState(Metal.IMTLDevice device, MetalPerformanceShaders.MPSStateResourceList resourceList);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLDevice * MetalPerformanceShaders.MPSStateResourceList -> MetalPerformanceShaders.MPSRnnMatrixTrainingState
参数
- device
- IMTLDevice
- resourceList
- MPSStateResourceList
- 属性
适用于
MPSRnnMatrixTrainingState(IMTLDevice, nuint)
[Foundation.Export("initWithDevice:bufferSize:")]
public MPSRnnMatrixTrainingState(Metal.IMTLDevice device, nuint bufferSize);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLDevice * nuint -> MetalPerformanceShaders.MPSRnnMatrixTrainingState
参数
- device
- IMTLDevice
- bufferSize
- System.System.UIntPtr System.unativeint
- 属性