NSBezierPath.AppendPathWithArc メソッド
定義
重要
一部の情報は、リリース前に大きく変更される可能性があるプレリリースされた製品に関するものです。 Microsoft は、ここに記載されている情報について、明示または黙示を問わず、一切保証しません。
オーバーロード
AppendPathWithArc(CGPoint, CGPoint, nfloat) | |
AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat) | |
AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat, Boolean) |
AppendPathWithArc(CGPoint, CGPoint, nfloat)
[Foundation.Export("appendBezierPathWithArcFromPoint:toPoint:radius:")]
public virtual void AppendPathWithArc(CoreGraphics.CGPoint point1, CoreGraphics.CGPoint point2, nfloat radius);
abstract member AppendPathWithArc : CoreGraphics.CGPoint * CoreGraphics.CGPoint * nfloat -> unit
override this.AppendPathWithArc : CoreGraphics.CGPoint * CoreGraphics.CGPoint * nfloat -> unit
パラメーター
- point1
- CGPoint
- point2
- CGPoint
- radius
- nfloat
- 属性
適用対象
AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat)
[Foundation.Export("appendBezierPathWithArcWithCenter:radius:startAngle:endAngle:")]
public virtual void AppendPathWithArc(CoreGraphics.CGPoint center, nfloat radius, nfloat startAngle, nfloat endAngle);
abstract member AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat -> unit
override this.AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat -> unit
パラメーター
- center
- CGPoint
- radius
- nfloat
- startAngle
- nfloat
- endAngle
- nfloat
- 属性
適用対象
AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat, Boolean)
[Foundation.Export("appendBezierPathWithArcWithCenter:radius:startAngle:endAngle:clockwise:")]
public virtual void AppendPathWithArc(CoreGraphics.CGPoint center, nfloat radius, nfloat startAngle, nfloat endAngle, bool clockwise);
abstract member AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat * bool -> unit
override this.AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat * bool -> unit
パラメーター
- center
- CGPoint
- radius
- nfloat
- startAngle
- nfloat
- endAngle
- nfloat
- clockwise
- Boolean
- 属性