Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
This section contains information about the structures included in the D3DX utility library.
Structure | Description |
---|---|
D3DMATRIX | |
D3DVECTOR | |
D3DX10_ATTRIBUTE_RANGE | Stores an attribute table entry. |
D3DX10_ATTRIBUTE_WEIGHTS | Specifies mesh weight attributes. |
D3DX10_FONT_DESC | Defines the attributes of a font. |
D3DX10_IMAGE_INFO | Returns a description of the original contents of an image file. |
D3DX10_IMAGE_LOAD_INFO | |
D3DX10_INTERSECT_INFO | Describes a ray-triangle intersection. |
D3DX10_SPRITE | Defines position, texture, and color information about a sprite. |
D3DX10_TEXTURE_LOAD_INFO | Texture load parameters. |
D3DX10_WELD_EPSILONS | Specifies tolerance values for each vertex component when comparing vertices to determine if they are similar enough to be welded together. |
D3DX10_SKINNING_CHANNEL | |
D3DXCOLOR | Describes color values. |
D3DXFLOAT16 | Describes a 16-bit floating point vector. |
D3DXMATRIX | Describes a matrix. |
D3DXMATRIXA16 | Defines a 16-byte aligned matrix. |
D3DXPLANE | Describes a plane. |
D3DXQUATERNION | Describes a quaternion. |
D3DXVECTOR2 | Describes a vector in 2D space. |
D3DXVECTOR2_16F | Same as a D3DXVECTOR2, but it uses 16-bit floating point values for x, y, and z. |
D3DXVECTOR3 | Describes a vector in three-dimensional (3D) space. |
D3DXVECTOR3_16F | Same as a D3DXVECTOR3, but it uses 16-bit floating point values for x, y, and z. |
D3DXVECTOR4 | Describes a vector in 4D space. |
D3DXVECTOR4_16F | Same as a D3DXVECTOR4, but it uses 16-bit floating point values for x, y, and z. |
Related topics