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Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Describes a 16-bit floating point value.
Syntax
typedef struct D3DXFLOAT16 {
WORD Value;
} D3DXFLOAT16, *LPD3DXFLOAT16;
Members
-
Value
-
Type: WORD
-
The 16-bit data.
Requirements
Requirement | Value |
---|---|
Header |
|
See also