Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The following tables list the members exposed by the GameTimer type.
Public Constructors
Name | Description | |
---|---|---|
![]() |
GameTimer | Creates a new GameTimer. |
Public Properties
Name | Description | |
---|---|---|
![]() |
DrawOrder | Gets or sets the sort order of draw actions for this instance. |
![]() |
FrameActionOrder | Gets or sets the sort order of frame actions for this instance. |
![]() |
UpdateInterval | Gets or sets the update interval for the action. |
![]() |
UpdateOrder | Gets or sets the sort order of update actions for this instance. |
Public Methods
Name | Description | |
---|---|---|
![]() |
Dispose | Immediately releases the unmanaged resources used by this object. |
![]() |
Equals | (Inherited from Object.) |
![]() |
GetHashCode | (Inherited from Object.) |
![]() |
GetType | (Inherited from Object.) |
![]() ![]() |
ResetElapsedTime | Resets the game timing state for all GameTimers. |
![]() |
Start | Starts the GameTimer instance so it will begin firing actions. |
![]() |
Stop | Stops the GameTimer instance from firing actions. |
![]() ![]() |
SuppressFrame | Supresses all remaining FrameAction, Update and Draw events from firing this frame for all GameTimers. |
![]() |
ToString | (Inherited from Object.) |
Protected Methods
Name | Description | |
---|---|---|
![]() |
Finalize | (Inherited from Object.) |
![]() |
MemberwiseClone | (Inherited from Object.) |
Public Events
Name | Description | |
---|---|---|
![]() |
Draw | An action that is fired once per frame to tell a game to draw itself. |
![]() |
FrameAction | An action that is fired to allow a game to do a per-frame update. |
![]() |
Update | An action fired at an update interval as specified by the UpdateInterval property. |