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The following tables list the members exposed by the AvatarRenderer type.
Public Constructors
Name | Description | |
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AvatarRenderer | Overloaded. Creates a new instance of AvatarRenderer. |
Public Fields
Name | Description | |
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BoneCount | Number of bones in the avatar model. |
Public Properties
Name | Description | |
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AmbientLightColor | Gets or sets the color of the ambient light used by the avatar renderer. |
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BindPose | Gets the collection of bind pose positions for each bone of the avatar model. |
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IsDisposed | Gets the disposed state of the avatar renderer. |
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LightColor | Gets or sets the color of the directional light used by the avatar renderer. |
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LightDirection | Gets or sets the direction of the directional light used by the avatar renderer. |
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ParentBones | Collection of the parent indices for each bone in the related BindPose collection. |
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Projection | Gets or sets the projection matrix for the avatar. |
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State | Gets the state of the avatar. |
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View | Gets or sets the view matrix for the avatar. |
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World | Gets or sets the world matrix for the avatar. |
Public Methods
Name | Description | |
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Dispose | Overloaded. Immediately releases the unmanaged resources used by this object. |
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Draw | Overloaded. Draws the avatar to the current render target. |
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Equals | (Inherited from Object.) |
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GetHashCode | (Inherited from Object.) |
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GetType | (Inherited from Object.) |
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ToString | (Inherited from Object.) |
Protected Methods
Name | Description | |
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Finalize | Allows the avatar renderer to attempt to free resources and perform other cleanup operations before garbage collection reclaims the renderer. |
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MemberwiseClone | (Inherited from Object.) |
See Also
Reference
AvatarRenderer Class
Microsoft.Xna.Framework.GamerServices Namespace