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Defines the standard animation textures for an avatar's eyes.
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Avatar-related APIs are exposed on Windows to ease cross-platform development between Windows and the Xbox 360. All avatar-related methods return default values, and rendering methods do not draw anything to the screen. |
Namespace: Microsoft.Xna.Framework.GamerServices
Assembly: Microsoft.Xna.Framework.Avatar (in microsoft.xna.framework.avatar.dll)
Syntax
public enum AvatarEye
Members
Member name | Description | |
---|---|---|
Angry | Angry eye position. | |
Blink | Blinking eye position. | |
Confused | Confused eye position. | |
Happy | Happy eye position. | |
Laughing | Laughing eye position. | |
LookDown | Looking down eye position. | |
LookLeft | Looking left position. | |
LookRight | Looking right eye position. | |
LookUp | Looking up eye position. | |
Neutral | Neutral eye position. | |
Sad | Sad eye position. | |
Shocked | Shocked eye position. | |
Sleeping | Sleeping eye position. | |
Yawning | Yawning eye position. |
See Also
Reference
Microsoft.Xna.Framework.GamerServices Namespace
Platforms
Xbox 360, Windows 7, Windows Vista, Windows XP