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The following tables list the members exposed by the AvatarAnimation type.
Public Constructors
Name | Description | |
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AvatarAnimation | Creates a new instance of AvatarAnimation, and initializes it with the specified animation. |
Public Properties
Name | Description | |
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BoneTransforms | Gets the current position of the bones at the time specified by CurrentPosition. |
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CurrentPosition | Gets or sets the current time position in the animation. |
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Expression | Gets the expression of the related animation at the current time position. |
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IsDisposed | Gets the disposed state of the avatar animation. |
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Length | Gets the length of the current animation. |
Public Methods
Name | Description | |
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Dispose | Overloaded. Immediately releases the unmanaged resources used by this object. |
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Equals | (Inherited from Object.) |
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GetHashCode | (Inherited from Object.) |
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GetType | (Inherited from Object.) |
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ToString | (Inherited from Object.) |
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Update | Updates the current time position of the avatar animation. |
Protected Methods
Name | Description | |
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Finalize | Allows the avatar animation to attempt to free resources, and it performs other cleanup operations before garbage collection reclaims the animation. |
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MemberwiseClone | (Inherited from Object.) |
See Also
Reference
AvatarAnimation Class
Microsoft.Xna.Framework.GamerServices Namespace