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Note
This property is available only when developing for Windows.
Specifies the color used when color keying for a texture is enabled. When color keying, all pixels of a specified color are replaced with transparent black.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
public override Color ColorKeyColor { get; }
Property Value
Color value of the material to replace with transparent black.
See Also
Reference
SpriteTextureProcessor Class
SpriteTextureProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace
Platforms
Windows 7, Windows Vista, Windows XP