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The following tables list the members exposed by the SpriteTextureProcessor type.
Public Constructors
Name | Description | |
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SpriteTextureProcessor | Initializes a new instance of the SpriteTextureProcessor class. |
Public Properties
Name | Description | |
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ColorKeyColor | Specifies the color used when color keying for a texture is enabled. |
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ColorKeyEnabled | Specifies whether color keying of the texture is enabled. |
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GenerateMipmaps | Specifies if a full chain of mipmaps are generated from the source material. |
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PremultiplyAlpha | (Inherited from TextureProcessor.) |
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ResizeToPowerOfTwo | Specifies whether resizing of textures are enabled. |
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TextureFormat | Specifies the texture format of output materials. |
Public Methods
Name | Description | |
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Equals | (Inherited from Object.) |
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GetHashCode | (Inherited from Object.) |
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GetType | (Inherited from Object.) |
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Process | Processes a texture for use as 2D sprites or user interface components. |
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ToString | (Inherited from Object.) |
Protected Methods
Name | Description | |
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Finalize | (Inherited from Object.) |
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MemberwiseClone | (Inherited from Object.) |
See Also
Reference
SpriteTextureProcessor Class
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace