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The following tables list the members exposed by the GraphicsDeviceCapabilities type.
Public Properties
Name | Description | |
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AdapterOrdinalInGroup | Gets the number indicating the order in which heads are referenced by the API. |
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AlphaCompareCapabilities | Gets the alpha-test comparison capabilities. |
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CubeTextureFilterCapabilities | Gets texture-filtering capabilities for a cube texture. |
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CursorCapabilities | Gets hardware cursor capabilties. |
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DeclarationTypeCapabilities | Gets vertex data type capabilities. |
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DepthBufferCompareCapabilities | Gets depth buffer comparision capabilities. |
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DestinationBlendCapabilities | Gets destination-blending capabilities. |
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DeviceCapabilities | Gets graphics device capabilities. |
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DeviceType | Returns the type of the current GraphicsDevice. |
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DriverCapabilities | Gets device driver capabilities. |
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ExtentsAdjust | Gets the number of pixels to adjust the extents rectangle outward to accommodate antialiasing kernels. |
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GuardBandBottom | Gets the bottom screen-space coordinate of the guard-band clipping region. |
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GuardBandLeft | Gets the left screen-space coordinate of the guard-band clipping region. |
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GuardBandRight | Gets the right coordinate of the guard-band clipping region. |
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GuardBandTop | Gets the top screen-space coordinate of the guard-band clipping region. |
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LineCapabilities | Gets line-drawing primitives capabilities. |
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MasterAdapterOrdinal | Gets the master device for this subordinate. |
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MaxAnisotropy | Gets the maximum valid value for the MaxAnisotropy texture-stage state. |
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MaxPixelShader30InstructionSlots | Gets the maximum number of pixel shader instruction slots supported. |
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MaxPixelShaderProfile | Returns the maximum pixel shader profile for this GraphicsDevice. |
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MaxPointSize | Gets the maximum size of a point primitive. |
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MaxPrimitiveCount | Gets the maximum number of primitives for each DrawPrimitives call. |
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MaxSimultaneousTextures | Gets the maximum number of textures that can be simultaneously bound to the fixed-function pipeline sampler stages. |
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MaxStreams | Gets the maximum number of concurrent data streams. |
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MaxStreamStride | Gets the maximum stride. |
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MaxTextureAspectRatio | Gets the maximum texture aspect ratio supported by the hardware. |
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MaxTextureHeight | Gets the maximum texture height for this device. |
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MaxTextureRepeat | Gets the maximum range of the integer bits of the post-normalized texture coordinates. |
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MaxTextureWidth | Gets the maximum texture width for this device. |
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MaxUserClipPlanes | Gets the maximum number of user-defined clipping planes supported. |
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MaxVertexIndex | Gets the maximum size of indices supported for hardware vertex processing. |
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MaxVertexShader30InstructionSlots | Gets the maximum number of vertex shader instruction slots supported. |
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MaxVertexShaderConstants | Gets the number of vertex shader registers that are reserved for constants. |
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MaxVertexShaderProfile | Returns the maximum vertex shader profile for this GraphicsDevice. |
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MaxVertexW | Gets the maximum W-based depth value that the device supports. |
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MaxVolumeExtent | Gets the maximum value for any of the three dimensions (width, height, and depth) of a volume texture. |
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NumberOfAdaptersInGroup | Gets the number of adapters in this adapter group (only if master). |
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NumberSimultaneousRenderTargets | Gets the number of simultaneous render targets. |
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PixelShader1xMaxValue | Gets the maximum value of pixel shader arithmetic component. |
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PixelShaderCapabilities | Gets the pixel shader 2.0 capabilities. |
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PixelShaderVersion | Gets the pixel shader main and sub versions. |
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PresentInterval | Gets the rate at which the swap chain's back buffers are presented to the front buffer. |
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PrimitiveCapabilities | Gets driver primitive capabilities. |
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RasterCapabilities | Gets information on raster-drawing capabilities. |
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ShadingCapabilities | Gets shading operations capabilities. |
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SourceBlendCapabilities | Gets source-blending capabilities. |
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StencilCapabilities | Gets the supported stencil-buffer operations. |
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TextureAddressCapabilities | Gets texture-addressing capabilities for texture objects. |
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TextureCapabilities | Gets miscellaneous texture-mapping capabilities. |
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TextureFilterCapabilities | Gets texture-filtering capabilities for a texture. |
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VertexFormatCapabilities | Gets flexible vertex format capabilities. |
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VertexProcessingCapabilities | Gets vertex processing capabilities. |
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VertexShaderCapabilities | Gets vertex shader version 2.0 extended capabilities. |
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VertexShaderVersion | Gets the vertex shader main and sub versions. |
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VertexTextureFilterCapabilities | Gets vertex shader texture filter capabilities. |
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VolumeTextureAddressCapabilities | Gets texture-addressing capabilities for a volume texture |
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VolumeTextureFilterCapabilities | Gets texture-filtering capabilities for a volume texture. |
Public Methods
Name | Description | |
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Dispose | Releases all resources used by the GraphicsDeviceCapabilities class. |
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Equals | Overloaded. Returns a value that indicates whether the current instance is equal to a specified object. |
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GetHashCode | Gets the hash code for this instance. |
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GetType | (Inherited from Object.) |
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op_Equality | Compares two objects to determine whether they are the same. |
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op_Inequality | Compares two objects to determine whether they are different. |
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ReferenceEquals | (Inherited from Object.) |
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ToString | Retrieves a string representation of this object. |
Protected Methods
Name | Description | |
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Finalize | (Inherited from Object.) |
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MemberwiseClone | (Inherited from Object.) |
See Also
Reference
GraphicsDeviceCapabilities Class
Microsoft.Xna.Framework.Graphics Namespace