Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Gets the current state of an Xbox 360 Controller, optionally specifying a dead zone processing method for the analog sticks.
Overload List
Name | Description |
---|---|
GamePad.GetState (PlayerIndex) | Gets the current state of an Xbox 360 Controller. |
GamePad.GetState (PlayerIndex, GamePadDeadZone) | Gets the current state of an Xbox 360 Controller, using a specified dead zone on analog stick positions. |
Remarks
When calling GetState, check the returned structure's IsConnected property value. If the controller has been disconnected, this value will be false. When a controller is disconnected, values for its state will not be valid. The controller will also not be able to receive new vibration settings.
See Also
Tasks
How to: Detect Whether a Controller Button Is Pressed
How to: Detect Whether a Controller Is Disconnected
Concepts
Reference
GamePad Class
GamePad Members
Microsoft.Xna.Framework.Input Namespace