Note
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Gets the world-to-camera transform (camera view pose) associated with the alignment result.
Syntax
public:
property Matrix4x4 WorldToCameraTransform {
Matrix4x4 get ();
}
public Matrix4x4 WorldToCameraTransform { get; }
var worldToCameraTransform = alignmentResult.worldToCameraTransform;
Property value
Type: Matrix4x4
The world-to-camera transform.
Requirements
Namespace: Microsoft.Kinect.Fusion
Metadata: microsoft.kinect.fusion.winmd