Specify the category for your application that best represents its primary functionality.
Refer to the Android documentation for the available category options.
Notes:
PlayerSettings.Android.androidIsGame
set to false, this property remains disabled.using UnityEngine; using UnityEditor; using UnityEditor.Build;
public class AppCategorySample : MonoBehaviour { [MenuItem("Build/AppCategory Sample")] public static void BuildAndroidAppCategorySample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;
//Set App Category value to game PlayerSettings.Android.appCategory = "game";
BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }