The smallest non-zero value that a float can represent.
Operations with Epsilon follow these rules:
A value Between any number and Epsilon will result in an arbitrary number due to loss of trailing digits.
using UnityEngine;
public class Example : MonoBehaviour { // Compares two floating point numbers and return true if they are the same number. // See also Mathf.Approximately, which compares floating point numbers so you dont have // to create a function to compare them.
bool isEqual(float a, float b) { if (a >= b - Mathf.Epsilon && a <= b + Mathf.Epsilon) { return true; } else { return false; } } }