Parameter | Description |
---|---|
a | The start color, returned when t = 0. |
b | The end color, returned when t = 1. |
t | The interpolation ratio. Will be clamped to the range [0; 1]. |
Color
The color resulting from linear interpolation between a
and b
.
Linearly interpolates between colors a
and b
using the interpolation ratio t
.
t
is clamped to be between 0 and 1. When t
is 0, the function returns a
. When t
is 1, the function returns b
.
The code sample sets the color of a GameObject's material to a value between white and black, based on the amount of time that has elapsed.
using UnityEngine;
public class ColorLerp : MonoBehaviour { Color lerpedColor = Color.white; Renderer renderer;
void Start() { renderer = GetComponent<Renderer>(); }
void Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1)); renderer.material.color = lerpedColor; } }
Additional resources: LerpUnclamped.