Options to control the application window orientation when Default orientation is set to Auto rotation.
using UnityEditor; using UnityEngine; using UnityEditor; using UnityEditor.Build;
public class AutoRotationBehaviorSample : MonoBehaviour { [MenuItem("Build/AutoRotationBehavior Sample")] public static void BuildAutoRotationBehaviorSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP);
PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; // Set autoRotation behavior to a value from AndroidAutoRotationBehavior enum // Replace with Sensor if needed PlayerSettings.Android.autoRotationBehavior = AndroidAutoRotationBehavior.User; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }