Version: Unity 6.1 (6000.1)
Language : English
Search expressions
Search query operators

Additional Search filters

This page reviews additional search filters that you can use to narrow down your search results.

Combine search tokens for complex searches

You can combine search tokens to create more complex queries.

  • The queries are written on one line with one character space between tokens.
  • The character space between each new token is an “And” operation, so both filters must be true for the query to return a result. Add another operator (or, <, >) to return different results.
  • If a Search Provider filter token (h:, p:) is used, it must be the first component in the query.

Here are a few examples:

Query Description
h: t:meshrenderer p(castshadows)!="Off" Searches all static meshes in a SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
that cast a shadow.
h: t:light p(color)=#FFFFFF p(intensity)>7.4 Searches all lights in a Scene with a specific color with brightness higher than 7.4.
h: path:/Collectables t:collectable Find all objects with a component Collectable located in the path /Collectables.

Cross-reference across multiple providers with search expressions

Search expressions allow you to add to the search query language to express complex queries that cross-reference multiple providers, for example, to search for all objects in a scene that use a shaderA program that runs on the GPU. More info
See in Glossary
that doesn’t compile. Refer to Search expressions for more information.

Type Filters

These filters are available if the index uses the Types Indexing option (See Index Manager).

Filter Search token Description
Type t:<Asset Type> t:texture

Searches all Assets containing texture in their type name (ex: Texture2D, Texture).

t:prefab

Searches all prefab assets.
Type <Asset Type> You can search Assets by type without using the t: filter above.

texture

Searches all Assets containing texture in their type name (ex: Texture2D, Texture) or in their name (ex: myTexture.png).

prefab

Searches all Prefab Assets or Assets with “prefab” in their name.
File t:file t:file level1

Searches all file Assets containing the word level1.
Folder t:folder t:folder

Searches all folder Assets.

Indexed Property Search

Searching properties is available if the index has been specified with the Properties Indexing option (see Index Manager). To view the list of all indexed properties check the Index Manager Keywords tab. All property values are converted to a string or number. The name of the property has to be complete and not partial (case does not matter though). Unity indexes properties at the top level object of a PrefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary
Asset. If you want all Prefab hierarchies to be indexed, create a Prefab Index (see Index Manager). For .unity files Unity indexes the properties of the SceneAsset and not the Scene content. If you want all Scene contents to be indexed, create a Scene Index (see Index Manager).

Filter Search token Description
Type t:<type> When using the indexed Property, you can use t: to search for a component type for an Asset type.

t:collider

Searches all Prefabs containing a component with the word collider.

t:texture

Searches all Assets with a type containing the word texture (ex: Texture or Texture2D).
Has Component t:<component type> t:collider

Searches all Prefabs containing a component with the word collider.

t=BoxCollider

Searches all Prefabs containing a component called BoxCollider.
Label l:<label name> l:archi

Searches all Assets with a label containing the word archi (e.g.: Architecture).

l=Wall

Searches all Assets with a label that is exactly Wall.

All properties of an Asset (Prefab or other types) are indexed and searchable. Here are a few examples of Property query:

Filter Search token Description
Number property:value bounciness>0.1

Searches all assets with a property named bounciness (e.g.: a PhysicsMaterial2D) higher than 0.1.

health=2

Searches all Assets with a property named health (e.g.: HealthSystem Component of a Prefab) with of a value of exactly 2.

t:texture filtermode!=0

Searches all textures with a filtermode property different than 0 (i.e different than Point).
Boolean property:value t:Dungeon generatePath=true

Searches all Dungeon ScriptableObjects where the property generatePath is true.

isStunned=false

Searches all GameObjects containing a property isStunned that is false.
String property:string value t:Character trait:indestru

Searches all Prefab with a Character component whose trait property contains the word indestru (ex: indestructible).

t:Character trait="tough but fair"

Searches all Prefab with a Character component whose trait property is exactly tough but fair.
Enum property:<enum value> characterclass:rog

Searches all GameObjects with with a property named characterclass whose value contains the word rog (e.g.: value is rogue).

characterclass=FighterMage

Searches all GameObjects with a property named characterclass with an exact value of FighterMage.
Color property:<html color value> color:ADA

Searches all GameObjects with a property named color where the color value starts with ADA (like ADADAD00).

color=ADADAD00

Searches all GameObjects with a property named color where the color value is exactly ADADAD00.

color=ADADAD<br/>
Searches all GameObjects with a property named color where the color value is exactly ADADAD and alpha value is 1.
Vector property.[xyzw]:value bounds.x>1

Searches all GameObjects with a property named bounds where the x value is larger than 1.

acceleration.z=2

Searches all GameObjects with a property named acceleration where the z value is equal to 2
Object sprite:<object exact name> sprite:CharacterBody

Searches all Assets with a sprite property (e.g.: Image Component of a Prefab) that references a GameObject named CharacterBody.

Dependency filters

If you are using the Dependencies Indexing option (See Index Manager) Unity indexes direct dependenciesA direct dependency occurs when your project “requests” a specific package version. To create a direct dependency, you add that package and version to the dependencies property in your project manifest (expressed in the form package_name@package_version). More info
See in Glossary
of all Assets using AssetDatabase.GetDependencies.

Filter Search
token
Description
Reference Path ref:<asset full path> ref:assets/images/particles/p_smoke.png
Searches all Assets that have direct dependencies on the exact Asset path: assets/images/particles/p_smoke.png .
Reference Name ref:<asset name> ref:p_smo
Searches all Assets that have direct dependencies on an Asset whose name contains the word p_smo.

ref:p_smoke.png
Searches all Assets that have direct dependencies on an Asset named p_smoke.png.

Additional resources

Search expressions
Search query operators