Version: Unity 6.1 (6000.1)
Language : English
Troubleshooting Skinned Mesh Renderer visibility
Introduction to prefabs

Prefabs

Unity’s prefab system allows you to create, configure, and store a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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complete with all its components, property values, and child GameObjects as a reusable asset. The prefab asset acts as a template from which you can create new prefab instances in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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Topic Description
Introduction to prefabs Understand what prefabs are and when to use them.
Create prefabs Create prefab assets in the Unity Editor.
Edit prefabs Edit prefabs in prefab editing mode.
Instance overrides Create variations between prefab instances, while still linking those instances to the same prefab asset.
Edit a prefab via its instances Edit prefabs via their instances.
Nested prefabs Include prefab instances inside other prefabs.
Prefab variants Create a set of predefined variations of a prefab.
Overrides at multiple levels Overrides can exist at multiple levels, and the same overrides can have multiple different prefabs they can be applied to.
Unused overrides Understand the effects of unused instance overrides and how to check for and remove them.
Unpacking prefab instances Unpack a prefab instance to turn the contents of a prefab instance back into a regular GameObject
Instantiating prefabs at runtime Instantiate prefabs from your C# runtime application code.

Additional resources

Troubleshooting Skinned Mesh Renderer visibility
Introduction to prefabs