Version: Unity 6.1 (6000.1)
Language : English
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Frame timing manager introduction

Collect frame timing data

Use the FrameTimingManager API to collect data about the performance of individual frames in your application, and optionally display the data in the ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
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Page Description
Frame Timing Manager introduction Learn about how the Frame Timing Manager works, and which platforms it supports.
Get frame timing data Get frame time data with a custom Profiler module, or using the FrameTimingManager API.
Enable frame timing statistics for release builds Enable the frame timing collection in release builds.
Read frame timing data with ProfilerRecorder Get frame time data using the ProfilerRecorder instead of the FrameTimingManager API.
Frame timing API counter reference Reference for the FrameTiming API and its corresponding Profiler countersPlaced in code with the ProfilerCounter API to track metrics, such as the number of enemies spawned in your game. More info
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Share information about a rendering event
Frame timing manager introduction