FrameTimingManager
is disabled by default for release builds due to the GPU measurement overhead on some platforms and graphics APIs such as OpenGL ES.
FrameTimingManager
is always active in development buildsA development build includes debug symbols and enables the Profiler. More info
See in Glossary and the Unity Editor.
To enable frame timing statistics for release builds:
Tip: If you use ProfilerRecorder
to collect data, then you don’t need to enable the Frame Timing Stats property.
If you use the OpenGL platform, you also need to enable the OpenGL: ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary GPU Recorders property to measure GPU usage. To do this: