Version: 2023.1
public static bool isPlaying ;

描述

在任何类型的已构建播放器中调用时,或者在播放模式的编辑器中调用时,返回 true(只读)。

In a built Player, this method always returns true.

In the Editor, it returns true if the Editor is in Play mode.

Note: In the Editor for ScriptableObject assets, this property returns false in OnEnable. After reloading the ___domain, when reloading assemblies, Unity invokes OnEnable on all ScriptableObject instances. This happens before isPlaying is set to true.

另请参阅:Application.IsPlayingExecuteAlways

using UnityEngine;

class Example : MonoBehaviour { void Start() { if (Application.isPlaying) { print("In player or playmode"); } } }