Version: Unity 6.1 (6000.1)
LanguageEnglish
  • C#

PlayerSettings.Android.renderOutsideSafeArea

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public static bool renderOutsideSafeArea;

Description

Extends rendering layout into display cutout area, utilizing all of the available screen space.

using UnityEngine;
using UnityEditor;
using UnityEditor.Build;

public class RenderOutsideSafeAreaSample : MonoBehaviour { [MenuItem("Build/Render Outside Safe Area Sample")] public static void BuildRenderOutsideSafeAreaSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;

//Disables rendering outside safe area PlayerSettings.Android.renderOutsideSafeArea = false;

BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }