Enable to use Android's OnBackInvokedCallback for handling back events on Android 13 and above.
using UnityEngine; using UnityEditor; using UnityEditor.Build;
public class PredictiveBackSupportSample : MonoBehaviour { [MenuItem("Build/Predictive Back Support Sample")] public static void BuildPredictiveBackSupportSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;
//Set predictiveBackSupport to true PlayerSettings.Android.predictiveBackSupport = true;
BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }