Minimum aspect ratio which is supported by the application.
This value is expressed as (longer dimension / shorter dimension) in decimal form. For example, if the minimum aspect ratio is 4:3, set this value to 1.33. This value needs to be greater than or equal to 1.0. By default it is set to 1.0.
Note: This attribute is ignored if you enable PlayerSettings.resizeableActivity. This attribute is available from Android API level 29.
using UnityEngine; using UnityEditor; using UnityEditor.Build;
public class MinAspectRatioSample : MonoBehaviour { [MenuItem("Build/MinAspectRatio Sample")] public static void BuildMinAspectRatioSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;
//Set min aspect ratio to 2.0f PlayerSettings.Android.minAspectRatio = 2.0f;
BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }