Disable Depth and Stencil Buffers.
using UnityEngine; using UnityEditor; using UnityEditor.Build;
public class DisableDepthAndStencilBuffersSample : MonoBehaviour { [MenuItem("Build/DisableDepthAndStencilBuffers Sample")] public static void BuildDisableDepthAndStencilBuffersSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; //Set disableDepthAndStencilBuffers value to true PlayerSettings.Android.disableDepthAndStencilBuffers = true; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }