Create a separate APK for each CPU architecture.
using UnityEngine; using UnityEditor; using UnityEditor.Build;
public class BuildApkPerCpuArchitectureSample : MonoBehaviour { [MenuItem("Build/Build Apk Per Cpu Architecture Sample")] public static void BuildApkPerCpuArchitecture() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); //Enabling buildApkPerCpuArchitecture PlayerSettings.Android.buildApkPerCpuArchitecture = true; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }