Choose how content is drawn to the screen.
using UnityEngine; using UnityEditor; using UnityEditor.Build;
public class BlitTypeSample : MonoBehaviour { [MenuItem("Build/BlitType Sample")] public static void BuildBlitTypeSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;
//Android blitType can be set to: Always, Auto, Never PlayerSettings.Android.blitType = AndroidBlitType.Always; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }