Indicate whether your application window rotates based on device orientation settings (User) or device orientation sensor (Sensor), when default orientation is Auto Rotation.
using UnityEngine; using UnityEditor; using UnityEditor.Build;
public class AutoRotationBehaviorSample : MonoBehaviour { [MenuItem("Build/AutoRotationBehavior Sample")] public static void BuildAutoRotationBehaviorSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP);
PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; //Set autoRotation behavior value to user PlayerSettings.Android.autoRotationBehavior = AndroidAutoRotationBehavior.User; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }