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    Class MicrosoftHandInteraction.HoloLensHand

    An Input System device based off the hand interaction profile in the Hand Interaction Extension. Enabled through MicrosoftHandInteraction.

    Inheritance
    object
    InputControl
    InputDevice
    TrackedDevice
    XRController
    MicrosoftHandInteraction.HoloLensHand
    Inherited Members
    XRController.leftHand
    XRController.rightHand
    InputDevice.InvalidDeviceId
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.deviceId
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.all
    InputDevice.ReadValueFromBufferAsObject(void*, int)
    InputDevice.ReadValueFromStateAsObject(void*)
    InputDevice.ReadValueFromStateIntoBuffer(void*, void*, int)
    InputDevice.CompareValue(void*, void*)
    InputDevice.MakeCurrent()
    InputDevice.OnAdded()
    InputDevice.OnRemoved()
    InputDevice.OnConfigurationChanged()
    InputDevice.ExecuteCommand<TCommand>(ref TCommand)
    InputDevice.ExecuteCommand(InputDeviceCommand*)
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.this[string]
    InputControl.magnitude
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(void*)
    InputControl.WriteValueFromBufferIntoState(void*, int, void*)
    InputControl.WriteValueFromObjectIntoState(object, void*)
    InputControl.TryGetChildControl(string)
    InputControl.TryGetChildControl<TControl>(string)
    InputControl.GetChildControl(string)
    InputControl.GetChildControl<TControl>(string)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    InputControl.CalculateOptimizedControlDataType()
    InputControl.ApplyParameterChanges()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.OpenXR.Features.Interactions
    Assembly: Unity.XR.OpenXR.dll
    Syntax
    [Preserve]
    public class MicrosoftHandInteraction.HoloLensHand : XRController

    Properties

    devicePose

    A ButtonControl that represents the Microsoft Hand Interaction devicePose OpenXR binding.

    Declaration
    [Preserve]
    public PoseControl devicePose { get; }
    Property Value
    Type Description
    PoseControl

    devicePosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the device position, or grip position. This value is equivalent to mapping devicePose/position.

    Declaration
    [Preserve]
    public Vector3Control devicePosition { get; }
    Property Value
    Type Description
    Vector3Control

    deviceRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the device orientation, or grip orientation. This value is equivalent to mapping devicePose/rotation.

    Declaration
    [Preserve]
    public QuaternionControl deviceRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    isTracked

    A ButtonControl required for backwards compatibility with the XRSDK layouts. This represents the overall tracking state of the device. This value is equivalent to mapping devicePose/isTracked.

    Declaration
    [Preserve]
    public ButtonControl isTracked { get; }
    Property Value
    Type Description
    ButtonControl

    pointer

    A ButtonControl that represents the Microsoft Hand Interaction pointer OpenXR binding.

    Declaration
    [Preserve]
    public PoseControl pointer { get; }
    Property Value
    Type Description
    PoseControl

    pointerPosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the pointer position. This value is equivalent to mapping pointerPose/position.

    Declaration
    [Preserve]
    public Vector3Control pointerPosition { get; }
    Property Value
    Type Description
    Vector3Control

    pointerRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the pointer rotation. This value is equivalent to mapping pointerPose/rotation.

    Declaration
    [Preserve]
    public QuaternionControl pointerRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    select

    An AxisControl that represents the select OpenXR binding.

    Declaration
    [Preserve]
    public AxisControl select { get; }
    Property Value
    Type Description
    AxisControl

    selectPressed

    A ButtonControl that represents the select OpenXR binding.

    Declaration
    [Preserve]
    public ButtonControl selectPressed { get; }
    Property Value
    Type Description
    ButtonControl

    squeeze

    An AxisControl that represents the squeeze OpenXR binding.

    Declaration
    [Preserve]
    public AxisControl squeeze { get; }
    Property Value
    Type Description
    AxisControl

    squeezePressed

    A ButtonControl that represents the squeeze OpenXR binding.

    Declaration
    [Preserve]
    public ButtonControl squeezePressed { get; }
    Property Value
    Type Description
    ButtonControl

    trackingState

    A IntegerControl required for backwards compatibility with the XRSDK layouts. This represents the bit flag set to indicate what data is valid. This value is equivalent to mapping devicePose/trackingState.

    Declaration
    [Preserve]
    public IntegerControl trackingState { get; }
    Property Value
    Type Description
    IntegerControl

    Methods

    FinishSetup()

    Internal call used to assign controls to the the correct element.

    Declaration
    protected override void FinishSetup()
    Overrides
    UnityEngine.InputSystem.XR.XRController.FinishSetup()
    In This Article
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