Resources for writing HLSL shaderA program that runs on the GPU. More info
See in Glossary programs inside a Pass block in a custom ShaderLabUnity’s language for defining the structure of Shader objects. More info
See in Glossary shader.
| Page | Description |
|---|---|
| Shader program fundamentals | Learn about writing shader programs in HLSL in Unity, and vertex and fragment shaders. |
| Add an HLSL shader program | Use the HLSLPROGRAM directive to add a shader program to a shader pass. |
| Duplicate HLSL in multiple programs | Use the HLSLINCLUDE directive to add a block of HLSL code that the compiler duplicates in each shader program. |
| Shader input | Resources for HLSL data types, using 16-bit precision, input vertex data, and texture samplers. |
| Include another HLSL file in a shader | Use the HLSL #include directive, or the #include_with_pragmas directive if you want to share #pragma directives between multiple files. |
| Pass information to the shader compiler | Use the #pragma or #define_for_platform_compiler directives to pass information to the shader compiler. |
| Writing shaders for different graphics APIs | Write shaders to take into account how graphics rendering differs between different graphics APIs. |
| GLSL in Unity | If a platform supports OpenGL Core and OpenGL ES, you can write OpenGL Shading Language (GLSL) shader programs in Unity. |