Resources for inputting and using data in shaderA program that runs on the GPU. More info
See in Glossary programs.
| Page | Description |
|---|---|
| HLSL data types in Unity | Understand how Unity handles some HLSL data types differently to provide better support on mobile platforms. |
| Use 16-bit precision in shaders | Use 16-bit precision in GPU calculations, so shaders use less memory, bandwidth, and power, and calculations are faster. |
| Input vertex data into a shader | Use a built-in data structure as input for vertex shadersA program that runs on each vertex of a 3D model when the model is being rendered. More info See in Glossary, or input a custom vertex structure. |
| Texture samplers | Understand using separate textures and samplers, or inline sampler states. |