Use overrides to create variations of prefab instances, while still linking those instances to the same prefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary asset.
Topic | Description |
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Override prefab instances | Modify properties, components, or child GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary on individual prefab instances. |
Remove unused override data | Clean up override data that’s no longer in use. |