Retrieves an object based on its managed reference Id.
This method makes it possible to retrieve a specific referenced object efficiently, for example when its current ___location inside an array or graph of references isn't known. This method returns null when the Id isn't assigned to any object. Additional resources: GetManagedReferenceIdForObject, SerializeReference.
using System; using System.Collections.Generic; using UnityEditor; using UnityEngine;
public class GetManagedReferenceExample : ScriptableObject { [Serializable] public class Item { public char m_data; }
[SerializeReference] public List<Item> m_items = new List<Item>();
private void InsertNewItem(long id, char data) { var newItem = new Item() {m_data = data}; if (SerializationUtility.SetManagedReferenceIdForObject(this, newItem, id)) m_items.Add(newItem); }
[MenuItem("Example/SerializationUtility GetManagedReference Example")] static void TestMethod() { var scriptableObject = ScriptableObject.CreateInstance<GetManagedReferenceExample>();
scriptableObject.InsertNewItem(1000, 'a'); scriptableObject.InsertNewItem(1001, 'b'); scriptableObject.InsertNewItem(1002, 'c'); scriptableObject.InsertNewItem(1003, 'd');
// Because 1002 is registered in an earlier call this will log an error and not change the state scriptableObject.InsertNewItem(1002, 'e');
// The array may get reordered over time. One way to find an specific item again would // be to look it up based on a known managed reference id var item = SerializationUtility.GetManagedReference(scriptableObject, 1002) as Item; Debug.LogFormat("Data on object 1002 is {0}", item.m_data);
var willBeNull = SerializationUtility.GetManagedReference(scriptableObject, 9999) as Item; } }