Returns true when called in any kind of built Player, or when called in the Editor in Play Mode (Read Only).
In a built Player, this method always returns true.
In the Editor, it returns true if the Editor is in Play mode.
Note: In the Editor for ScriptableObject assets, this property returns false in OnEnable. After reloading the ___domain, when reloading assemblies, Unity invokes OnEnable on all ScriptableObject instances. This happens before isPlaying is set to true.
Additional resources: Application.IsPlaying, ExecuteAlways.
using UnityEngine;
class Example : MonoBehaviour { void Start() { if (Application.isPlaying) { print("In player or playmode"); } } }