Resources for understanding and improving rendering performance in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP).
Page | Description |
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Understanding performance | Understand how the performance of your project depends on the Universal Render Pipeline (URP) features you use or enable, what your scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary contain, and which platforms you target. |
Adjust settings to improve performance | Adjust settings in the URP Asset or the URP Renderer to improve performance. |
Optimizing draw calls | Techniques for speeding up rendering by reducing the number of drawing commands the CPU sends to the GPU. |
GPU occlusion culling | Use the GPU instead of the CPU to exclude GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary from rendering when they’re occluded behind other GameObjects. |