Version: Unity 6.1 (6000.1)
Language : English
Billboard Renderer component reference
Compressing mesh data for optimization

Billboard asset reference

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Explore the properties in the BillboardA textured 2D object that rotates so that it always faces the Camera. More info
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asset.

Property Description
Width The width of the billboard.
Height The height of the billboard.
Bottom The amount to offset the billboard at the bottom.
Images The texture coordinates that represent the billboard images in the texture atlas.
Vertices The vertex data of the billboard meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
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.
Indices The triangle indices of the billboard mesh.
Material The material Unity uses to render the billboard.

Additional resources

2D images for low level of detail (LOD)

BillboardAsset

Billboard Renderer component reference
Compressing mesh data for optimization