Explore the properties in the BillboardA textured 2D object that rotates so that it always faces the Camera. More info
See in Glossary asset.
Property | Description |
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Width | The width of the billboard. |
Height | The height of the billboard. |
Bottom | The amount to offset the billboard at the bottom. |
Images | The texture coordinates that represent the billboard images in the texture atlas. |
Vertices | The vertex data of the billboard meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info See in Glossary. |
Indices | The triangle indices of the billboard mesh. |
Material | The material Unity uses to render the billboard. |
2D images for low level of detail (LOD)
BillboardAsset