Version: Unity 6.2 (6000.2)
Language : English
ObjectField
ProgressBar

PopupWindow

PopupWindow is a text element with a background image and style. It’s not a window of any kind and has no logic associated with it. It’s equivalent to ShowPopup.

Note: For full pop-up functionality, such as automatically closing when the window loses focus, use UnityEditor.PopupWindow. Refer to Create a popup window for an example.

C# base class and namespace

C# class: PopupWindow
Namespace: UnityEngine.UIElements
Base class: TextElement

Inherited UXML attributes

This element inherits the following attributes from its base class:

Name Type Description
binding-path string Path of the target property to be bound.
display-tooltip-when-elided boolean When true, a tooltip displays the full version of elided text, and also if a tooltip had been previously provided, it will be overwritten.
double-click-selects-word boolean Controls whether double-clicking selects the word under the mouse pointer.
emoji-fallback-support boolean Specifies the order in which the system should look for Emoji characters when rendering text. If this setting is enabled, the global Emoji Fallback list will be searched first for characters defined as Emoji in the Unicode 14.0 standard.
enable-rich-text boolean When false, rich text tags will not be parsed.
focusable boolean If false, this prevents the element from being focused.

The element can only be focused if its canGrabFocus property is true.
parse-escape-sequences boolean Determines how escape sequences are displayed. When set to true, escape sequences (such as \n, \t) are parsed and transformed into their corresponding characters. For example, ‘\n’ will insert a new line. When set to false, escape sequences are displayed as raw text (for example, \n is shown as the characters ’' followed by ‘n’).
selectable boolean Returns true if the field is selectable.
tabindex int An integer used to sort focusable elements in the focus ring. Must be greater than or equal to zero.

Setting the tabIndex value to less than 0 (for example, −1) removes the element from the focus ring and tab navigation.
text string The text to be displayed.

Changing this value will implicitly invoke the INotifyValueChanged_1.value setter, which will raise a ChangeEvent_1 of type string.
triple-click-selects-line boolean Controls whether triple-clicking selects the entire line under the mouse pointer.

This element also inherits the following attributes from VisualElement:

Name Type Description
content-container string Logical container where child elements are added. If a child is added to this element, the child is added to this element’s content container instead.

When iterating over the VisualElement.Children of an element, the element’s content container hierarchy is used instead of the element itself. This can lead to unexpected results, such as elements being ignored by the navigation events if they are not directly in the content container’s hierarchy. Refer to IFocusRing for more information.

If the content container is the same as the element itself, child elements are added directly to the element. This is true for most elements but can be overridden by more complex types.

The ScrollView, for example, has a content container that is different from itself. In that case, child elements added to the scroll view are added to its content container element instead. While the physical parent (VisualElement.Hierarchy.parent) of the child elements is the scroll view’s content container element, their logical parent (VisualElement.parent) still refers to the scroll view itself. Since some of the scroll view’s focusable children are not part of its logical hierarchy, like its Scroller elements, these focusable children are not considered by default when using sequential navigation. Refer to How can I change what element is focused next for an example of a workaround solution if the default navigation rules don’t correspond to your needs.
data-source Object Assigns a data source to this VisualElement which overrides any inherited data source. This data source is inherited by all children.
data-source-path string Path from the data source to the value.
data-source-type System.Type The possible type of data source assignable to this VisualElement.

This information is only used by the UI Builder as a hint to provide some completion to the data source path field when the effective data source cannot be specified at design time.
enabled boolean Returns true if the VisualElement is enabled locally.

This flag isn’t changed if the VisualElement is disabled implicitly by one of its parents. To verify this, use enabledInHierarchy.
language-direction UIElements.LanguageDirection Indicates the directionality of the element’s text. The value will propagate to the element’s children.

Setting languageDirection to RTL can only get the basic RTL support like text reversal. To get more comprehensive RTL support, such as line breaking, word wrapping, or text shaping, you must enable Advance Text Generator.
name string The name of this VisualElement.

Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name.
picking-mode UIElements.PickingMode Determines if this element can be the target of pointer events or picked by IPanel.Pick queries.

Elements can not be picked if:

- They are invisible- Their style.display is set to DisplayStyle.None

Elements with a picking mode of PickingMode.Ignore never receive the hover pseudo-state.
style string Sets the style values on a VisualElement.

The returned style data, computed from USS files or inline styles written to this object in C#, doesn’t represent the fully resolved styles, such as the final height and width of a VisualElement. To access these fully resolved styles, use resolvedStyle.



For information about how to use this property and all the supported USS properties, refer to the Apply styles in C# scripts and USS properties reference manual pages.
tooltip string Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI.
usage-hints UIElements.UsageHints A combination of hint values that specify high-level intended usage patterns for the VisualElement. This property can only be set when the VisualElement is not yet part of a Panel. Once part of a Panel, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It’s advised to always consider specifying the proper UsageHints, but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform).
view-data-key string Used for view data persistence, such as tree expanded states, scroll position, or zoom level.

This key is used to save and load the view data from the view data store. If you don’t set this key, the persistence is disabled for the associated VisualElement. For more information, refer to View data persistence in the Unity Manual.

USS classes

The following table lists all the C# public property names and their related USS selector.

C# property USS selector Description
ussClassName .unity-popup-window USS class name of elements of this type.
contentUssClassName .unity-popup-window__content-container USS class name of content elements in elements of this type.
ussClassName .unity-text-element USS class name of elements of this type.
selectableUssClassName .unity-text-element__selectable USS class name of selectable text elements.
disabledUssClassName .unity-disabled USS class name of local disabled elements.

You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the VisualElement at every level of its hierarchy.

Additional resources

ObjectField
ProgressBar