SceneAsset
                
                
                class in
          UnityEditor
                /
                Inherits from:Object
                
                
                
                
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                Description
                SceneAsset is used to reference Scene objects in the Editor.
               
              
        This can be used as the type for ObjectField UI elements, to allow the user to pick a Scene object as the value of the field.
This example shows how to pick a Scene in the editor. The ScenePicker component is placed on a game object in the Scene:
       
              
              
        The ScenePickerEditor script must be in the Editor directory of the project. It provides the custom inspector in the editor that uses the SceneAsset class in an ObjectField to allow the user to pick a Scene.
       
              
              
                Inherited Members
      
      Properties
        | hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
        | name | The name of the object. | 
      
Operators
        | bool | Does the object exist? | 
        | operator != | Compares if two objects refer to a different object. | 
        | operator == | Compares two object references to see if they refer to the same object. |